Animating Your 3D Model for RemoteSpark

Modified on Tue, 06 Dec 2022 at 11:22 AM

3D models (in .glTF format) can display animations. RemoteSpark supports node animations (transformation, rotation, scale), but not morph/skeletal animations at this time.


An animation sequence can be broken down into steps and played one step at a time or all at once in one sequence. This currently needs to be done within a modelling program before it is exported, as shown below, the animation is broken into three steps using the Babylon exporter for 3DS Max.



Animated models have a Play/Pause and Reset button on the command bar when they’re displayed in a RemoteSpark session on the HoloLens. If they have a Multi-Step animation, they will display a Play All button on the command bar.

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